#ifndef ENGINES_H_
#	define ENGINES_H_

#	include "core/GraphicEngine.hh"

extern GraphicEngine g_graphicEngine;

extern int g_oldMouseX;
extern int g_oldMouseY;


/* Input Modes (defining if we're controlling a Character, a Vehicle, ...) */
extern unsigned char g_input_control;


#endif /* !ENGINES_H_ */
